Turn two cards, and look at them
Girafoufou gives the instruction, your child touches a card, it turns over, then a second one. If the two pictures match, a little success sound, the cards take a small bow and stay face up. If they do not match, nothing scolds: both cards stay visible for a little over a second, long enough to look at them properly, then hide again without a sound. That moment is what trains memory: remembering where the rabbit was when you see it again later.
Ten watercolour pictures, from three to ten pairs
The cards show ten painted pictures — the butterfly, the fish, the flower, the star, the chick, the sheep, the rabbit, the apple, the carrot and the bee — all easy to tell apart. In the puzzle box everyone starts with three pairs, whatever their age. After six games, the next one moves to four pairs, then five, six, eight and finally ten. If four of those six games needed a lot of searching, the game quietly steps back down. One game leads straight into the next; you decide when to stop.
